![]() ![]() Throughout the process, our team learned more about the game development process and agile management techniques with scrum. We focused on enjoyment and that “aha!” moment where the player finally figures a level out and is rewarded with a sense of accomplishment.Ĭatastrophe Factory was developed by a team of 6 developers over an 11-week development cycle. We want our players to think more about strategy when playing our game. Our team chose this project because we love cute, relaxing puzzle games. Collect fish treats throughout your journey to keep the cat extra happy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |